Day 2 |
Reveille (4 am) |
Events 4-6 (5:30 am - 6:30 pm) |
Event 4 – Battle of Fallujah A one-hour event in which teams resupply water, ammunition and MREs through the Combat Assault Course. |
Following the completion of the Battle of Fallujah, recruits negotiate a bayonet assault course and the warrior stations below: |
Perez's Passage Teams cross a “contaminated area” by swinging on ropes from “safe spot” to “safe spot.” |
Kraft's Struggle Teams climb a 10-foot wall and climb down the opposite side by a knotted rope. |
John Quick Trail (Navigation Station) Basic map reading and grid coordinate plotting will be reviewed and evaluated. |
Core Values Station Recruits sit inside a hut and receive information on a particular core value from their drill instructor |
Event 5 – Battle of Mariana Islands Combat Endurance Course Teams have two hours to complete five events of a modified Confidence Course. |
The Sky Scraper The team retrieves a “wounded” dummy from the top of an 18-foot tower. |
Stairway to Heaven Team members move two ammunition cans over the top of a 36-foot ladder obstacle. |
Two-Line Bridge Team members cross two 52-foot long ropes with their hands and feet suspended two feet and 10 feet off the ground as they carry ammunition cans and water re-supply cans. |
The Weaver Team members climb over and under 24 logs, 42 feet in length ascending to 14 feet as they carry ammunition and water re-supply cans. |
In addition to the Enhanced Confidence Course, teams go through a Combat Endurance Course. Combat Endurance Course- Teams conduct a simulated patrol, negotiate the obstacles and report the number and types of obstacles to intelligence sources. |
Event 6 – Battle of Khe Sanh (Unknown Distance Firing) Teams of four fire two magazines of five rounds each from simulated building structures at unknown distance targets in a time limit of 70 seconds. The number of targets hit and number of unused ammunition is then recorded. |
Following Day's Defense, team members participate in a 250-meter casualty evacuation where members remove simulated casualties from a simulated danger area consisting of artillery simulators. |
Night Event (8 pm - 11 pm)- Night Infiltration Course Teams re-supply water, ammunition and MREs at night in a simulated combat environment. The teams take their ammunition cans, water cans and simulated MREs through the Combat Assault Course with the added obstacle of darkness. |
Sleep (midnight - 4 am) |
No comments:
Post a Comment